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Coding Course for Junior – Plus
Advance Coding Course Junior
Scratch & Phython Coding Concepts
World’s Best Opportunity for your Child
About this Course – Scratch, Phython
ISDM Advance Coding Course Junior is one of the best online coding course for juinor. This course is spcially designed for kids of 2nd class to 5th class. Juinor Coding Course is especially designed by the India’s best coding trainers. Your child will able to understand, do and perform all the basic operations of coding.
Minimum Qualification to Join this Course | 5th to 8th Class |
Minimum Age to Join this Course | around 12 Years |
No. of Assignments | 10 |
Placement Assistance | Yes |
Certificate After Course | Yes |
Live Doubt Clearing Session | Yes |
Theory: Practical Ratio | 30:70 |
Live Projects | Yes |
Course Access Validity | Lifetime |
Doubt Clearing through Live Chat | Yes |
Interaction with Trainer | Yes |
What are the way to Learn?
Juinor coding Course is based on the Graphical Block Programming and Text Based Progamming. We start the graphic block based programming at beginning. It helps the child to understand the concept of programming in easy way. Once the child complete the graphical block based programming, we start the text programming also.
Languages Coverd?
- Scratch
- Phython
All the Best for Learning, See the Curriculam Tab for more details
Course Overview
Basics of Programming – 3D Designing
- Introduction to the course – Junior Coding
- Your 1st 3D object with Programming
- Shortcut to built Multiple Objects in 1 Go
- Step 1 of Software Development
- Master in Programming for number lines
- Master in programming for negative number lines
- Apply concepts of number lines in movement
- Built object that can’t be seen in 2D
- Built object that can’t be seen in 3D
- Find a shortcut to program the pattern
- Built a user defined pattern
- Programming concept made easy
- 3D design programming 1
- 3D design programming 2
- 3D design programming 3
- 3D design programming 4
- Introduction to 3D printing
Application for block base programme
- Programming of robotics 1
- Programming of robotics 2
- Programming of robotics 3
Scratch programming
- Intro to Scratch 3.0
- Intro to Scratch 2.0
- Built your first Animation
- Where to apply Loops Practically
- Girls & Basketball Animation
- Foundation For Gaming
- An apple In The Coordinate System
- Master apple Quiz Part 1
- Master apple Quiz Part 2
- The Magic Pencil 1
- The Magic Pencil 2
- The Magic Pencil 3
- The Magic Pencil 4
- The Magic Pencil 4.1
- The Magic Pencil 4.2
- The Magic Pencil 4.3
- The Magic Pencil 5
- The Magic Pencil
- The Magic Pencil & Super Shortcuts 2
- The Invisible
- The Invisible & Invisible Conversation 2
- The Invisible & Invisible Conversation 3
- Programmer or Music Composer 1
- Programmer or Music Composer 2
- Programmer or Music Composer 3
- Built a Numeric Calculator 1
- Built a Numeric Calculator 2
- Built a Numeric Calculator 3
Gaming zone in Scratch
- Cat catching butterfly
- Butterfly is flying or hidding
- Apples-Built your 1st game
Python programming ( Scratch to Python )
- Introduction of scratch to Python
- Setting up of python
- Scratch to python variables
- Visual outputs in python
- Basic motion of scratch python
Python programming ( Scratch to Python ) Advance
- Scratch
- Scratch & Python in operation
- Scratch & Python with controls
- Scratch & Python with sensing